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JonasBeckman
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Default 04-18-2017, 19:26 | posts: 13,033 | Location: Sweden

Shiness: The Lightning Kingdom



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From what I've read this was a Kickstarter project that managed to raise jsut enough funding, game uses UE3 and has been in development for a few years.

Seems like a action / adventure game with light RPG elements, the default UE3 ToggleHUD command worked via key bindings to toggle the UI but things like ToggleDebugCamera did not, might be possible to manipulate settings such as FOV via key binds too as with other UE3 games but I didn't try.
   
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Anarion
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Default 04-18-2017, 19:31 | posts: 12,849 | Location: Finland
















Last edited by Anarion; 04-19-2017 at 10:30.
   
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sly1286
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Default 04-19-2017, 18:43 | posts: 26 | Location: Germany





   
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JonasBeckman
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Default 04-20-2017, 07:57 | posts: 13,033 | Location: Sweden

Atelier Firis - Alchemist of the Mysterious Journey



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Last edited by JonasBeckman; 04-20-2017 at 08:01.
   
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Scully
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Default 04-21-2017, 07:54 | posts: 171 | Location: Minnesota

Kingdom of Amalur: Reckoning + Reshade:





Last edited by Scully; 04-21-2017 at 08:03.
   
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JonasBeckman
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Default 04-21-2017, 10:22 | posts: 13,033 | Location: Sweden

Was a while since I played through Kingdom of Amalur, shame they never got that last patch released before they went under as it sounded like it would have made a lot of improvements from bug fixes to balance adjustments.

Still a pretty fun game though but yeah, save often just in case though well that's usually the case of RPG's I suppose even back in the earlier DOS era ha ha.


Homefront 2: Revolution



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Cosworth
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Default 04-23-2017, 16:23 | posts: 59 | Location: Ankara/Turkey












   
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JonasBeckman
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Default 04-23-2017, 21:56 | posts: 13,033 | Location: Sweden

Homefront 2 : Revolution



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-Tj-
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Default 04-24-2017, 03:46 | posts: 13,717 | Location: Proxima \/82

Doom Mp







   
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tyRant.594
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Default 04-24-2017, 23:41 | posts: 472 | Location: San Jose Ca

Do you see alot of people on doom mp? or do you sit in the que for days?
   
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-Tj-
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Default 04-25-2017, 00:18 | posts: 13,717 | Location: Proxima \/82

Quote:
Originally Posted by tyRant.594 View Post
Do you see alot of people on doom mp? or do you sit in the que for days?
Not so much like by release, but its still ok.


I played that late at night 3-4am lol, first tried DM and nothing, then TDM and got connected after 20-30sec - full 12player? match

Although I have whole season pass stuff, dunno maybe that helped too.
   
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XenthorX
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Default 04-25-2017, 01:30 | posts: 1,696 | Location: France

It's funny how weapon are centered in Doom. Didn't realize it when i played it.
   
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-Tj-
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Default 04-25-2017, 02:38 | posts: 13,717 | Location: Proxima \/82

Quote:
Originally Posted by XenthorX View Post
It's funny how weapon are centered in Doom. Didn't realize it when i played it.
xD no I did that,

you can select centered or default from the side. Centered makes it feel more in the zone
   
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Denial
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Default 04-25-2017, 04:40 | posts: 10,704 | Location: Terra Firma






A few quick shots I took quick in Ghost Recon. There are a lot of areas in this game that look incredibly good. After I finish all the quests I plan on spending some time just going around and taking some shots of the nicer areas.

Game has it's problems but overall it's been really fun.

Last edited by Denial; 04-25-2017 at 04:45.
   
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JonasBeckman
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Default 04-25-2017, 08:06 | posts: 13,033 | Location: Sweden

Outlast 2



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JonasBeckman
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Default 04-25-2017, 08:35 | posts: 13,033 | Location: Sweden

And a few more Outlast 2 shots.



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So what is there to say about the game itself? Pretty straightforward survival horror with a lot of gore and some unsettling elements in a bit of a B story about religious fanaticism and some supernatural elements.

Oh and as with the first game your cameras battery is still some cheap copy of a real one and lasts about five minutes or so, ha ha.


EDIT: Uses UE3 as well, did the usual tweaks and the game does support borderless mode and toggling off the chromatic aberration effect via ini editing.

Last edited by JonasBeckman; 04-25-2017 at 08:43.
   
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Undying
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Default 04-25-2017, 10:39 | posts: 9,553 | Location: Serbia, NS

Nice screens, Jonas.

My friend bought the game. I'll probably visit him tonight and see hows the game. I'll probably skip it myself.
   
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JonasBeckman
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Default 04-25-2017, 12:00 | posts: 13,033 | Location: Sweden

I enjoyed the first Outlast and it's expansion but the gameplay mechanic of having to hide and constantly run away is a bit cumbersome at times when you're trying to explore though the finishing animations are pretty spectacular when you do inevitably end up being discovered.

That old granny early on sprints like a Olympic athlete though and has some pretty spectacular strength too being able to bury a pick-axe hilt first straight through your nether regions.
(Which the game series has a bit of a thing for, even the initial trailer featured it.)

Movement and various other effects can also induce motion sickness for those sensitive to that, switching between dark and light areas often can also be a bit problematic to some but it's a horror game so it's not unexpected though you won't really be able to see much at all without the NV function that the camera offers.


Unsure how the story will hold up, game is around 6 - 8 hours long going by the current Steam topics on that subject so a bit on the short side although exploration for things like hidden notes add a bit to the backstory though well finding bits of paper when being chased by some crazy fanatic can be a bit difficult heh.

Oh and I do like the more outdoor themed environments and improvements to lighting even if it's still UE3, bit more open or well it feels a bit more open compared to the corridors of the asylum of the first game.

What else is there to say, HUD elements are fairly minimal and unobtrusive and you can customize it a bit further in the options menu as well as toggle off QTE fatalities if you don't want to bother with button mashing.

There's a difficulty selection as well from normal to nightmare which affects AI reaction times and a bit more besides just damage taken.
(You can survive a hit or two and there are bandages but you're pretty frail so even on the lower difficulty levels you won't survive long if you get attacked.)


Well I'm enjoying the game so far like I said but I enjoy both these exploration type horror games and also the more action focused ones where you can actually fight back such as Resident Evil 7 or Evil Within.

...Though once you get the better weapons it turns into reverse horror as you hunt down the enemies for supplies instead of being the one that is hunted, ha ha.


EDIT:
Sniper - Ghost Warrior 3



Rest of images.
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Can't hide the weapon besides lowering it, also have to play on the highest difficulty level to get the option to customize UI elements which is a weird decision, surely being able to toggle the all-seeing mini-map would have been useful even on normal or hard and not just challenging.

Cry-Engine, customized from Ghost Warrior 2 I believe so somewhere around 3.5.x then in terms of version number, not exactly sure.

Last edited by JonasBeckman; 04-25-2017 at 13:13.
   
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JonasBeckman
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Default 04-26-2017, 10:52 | posts: 13,033 | Location: Sweden

Sniper - Ghost Warrior 3


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The action isn't too bad but the writing is pretty terrible and the voice acting seems to be very low quality though eh I guess as a shooter there's worse examples.

Really wish one could disable all the little helper elements and UI bits but sadly that's not possible so you'll always have indicators for enemy visibility and direction and the scope indicators for wind and range.

And for a sniper game it's pretty hilarious that they've made a "DARPA" bullet that ignores not only wind but also gravity though I guess it'll be a while before that unlocks.

Last edited by JonasBeckman; 04-26-2017 at 10:59.
   
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sly1286
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Default 04-27-2017, 16:54 | posts: 26 | Location: Germany








   
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AsiJu
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Default 04-27-2017, 18:19 | posts: 3,400 | Location: Finland

@JonasBeckman

can you toggle or at least adjust film grain effect in Outlast 2?

The original had an absolutely awful (imo) effect and the screens look like Outlast 2 may have a bit too heavy film grain too for my liking.

Ofc night vision camera should have that effect but otherwise no thanks.
   
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JonasBeckman
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Default 04-27-2017, 19:24 | posts: 13,033 | Location: Sweden

Unfortunately not, there was a tip about changing console.cfg for auto start parameters in Outlast 1 in order to control film grain strength but far as I know it's a placebo though I tried it for this game just in case but it didn't really do anything.

They really should add a slider say 0.00 to 2.00 with 1.00 being the default so the user can adjust to their preferred amount of noise whether it's a little bit less or off completely or a little bit more though the default is fairly strong already.


Outlast 2



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Last edited by JonasBeckman; 04-27-2017 at 19:28.
   
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-Tj-
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Default DbDL - 04-28-2017, 03:21 | posts: 13,717 | Location: Proxima \/82



   
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JonasBeckman
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Default 04-28-2017, 16:11 | posts: 13,033 | Location: Sweden

Little Nightmares



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Puzzles, platforming and horror.

EDIT:
Uses UE4, for the chromatic aberration effect the cvar is usually "r.scenecolorfringe.max 0" to set it as off but I don't know if it's possible to add it into the user config ini file or if it will be ignored, will give it a try and see how it works although I'm suspecting it'll simply be ignored.

Last edited by JonasBeckman; 04-28-2017 at 16:24.
   
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Alex13
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Default 04-28-2017, 20:14 | posts: 1,836

Full album here. 2880p internal rendering / 1440p images

03

05

06

07

12

14

15

19

Last edited by Alex13; 04-28-2017 at 21:18.
   
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